![]() The Show Weightmaps option supersedes the Enable Silhouette option and the Topology Mode options supersedes both.Ĭhoose from the various view types covered in the 3D (OpenGL) Viewport section: Top, Bottom, Back, Front, Left, Right, Perspective, Camera and Light.įor the orthogonal views only, you can control upright rotation angle in 90° increments.įor custom draw items, such as locators, cameras and lights (that have no inherent geometry) this option enables an X-Ray style of viewing, meaning you can see these elements through polygons when enabled. Note:The Enable Silhouette, Topology Mode and Show Weightmaps options are all incompatible with each other and therefore cannot all be enabled at the same time. You can dismiss the window by clicking anywhere in the interface. ![]() If required, you can easily access the display menu options by clicking on the gear icon in the upper right corner of the viewport, or moving the pointer over the target viewport and pressing O to open the pop-up menu. ![]() The default interfaces apply varieties of these options to their custom workspaces, however, they have been fine-tuned to the degree that they rarely need adjusting. Allows you to further customize the display of elements within a viewport.
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